I assert that there are six archetypal work roles in the world:
- designer – someone who mostly works on novelty and synthesis to come up with a way to solve a problem
- builder – someone who takes a design in makes it real
- fixer – someone who repairs things that were once working
- caretaker – someone who takes care of organic things
- clerk – someone who keeps track of things inside a working thing
- destroyer – someone who un-builds things
If you can’t put a job description mostly into a single one of these, it is probably a bad job description.
Thinking of these like character classes in D&D; a person’s work persona *is* one, and making sure your people are in their correct class is a huge step towards people being fulfilled with their work.